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1. (Request) Heavy Suit sprint module - in Feedback/Requests [original thread]
So, one of the biggest issues I have as a heavy is readjusting to constantly changing battle Conditions on large outposts, which got me thinking.. Maybe buffs and nerfs to weapons or the suit wasn't the answer, but an activated module which coul...
- by Kekklian Noobatronic - at 2014.03.17 21:28:00
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2. Time for an infantry-only queue? - in Feedback/Requests [original thread]
10/10, would queue. Maybe a no squad queue too. Because getting destroyed by 6-man Proto teams is always fun and interesting.
- by Kekklian Noobatronic - at 2014.03.16 08:33:00
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3. Remote Explosives: The new Forge Guns - in Feedback/Requests [original thread]
So yea, since you geniuses at CCP decided to nerf my Forge Gun splash into oblivion(because you didn't like people getting 1 shotted by it), maybe you can take a look at the ever-spammable, very high splash-radius Remote Explosives? Because I ab...
- by Kekklian Noobatronic - at 2014.03.14 12:03:00
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4. Forge Guns!? - in Feedback/Requests [original thread]
Ihlgigaris wrote: Totally agree. Forge Guns are great weapons, but their range is a little... much. Maybe if the range isn't going to be changed, at least have an optimal damage range, like after a certain point, the damage on the weapon drops ...
- by Kekklian Noobatronic - at 2013.09.18 11:03:00
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5. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
Jathniel wrote: You non-snipers are absolutely, truly, INCAPABLE, thoroughly INCAPABLE of seeing this game from ANY other viewpoint. So.... I'll address this 1 by 1, since you've proven so thoroughly to be incapable of reading the OP. R...
- by Kekklian Noobatronic - at 2013.09.17 11:19:00
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6. [Feedback] More feedback on CCP's anti-sniper stance. Map data included. - in Feedback/Requests [original thread]
Snipers are worse than Tank drivers, jesus.. An entire thread devoted to defending the following - Snipers should be allowed to Redline snipe with no penalty - Snipers should be allowed to place themselves out of reach of infantry - Snipers shoul...
- by Kekklian Noobatronic - at 2013.09.17 09:48:00
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7. [Feedback] Matchmaking still sucks @ handling squads - in Feedback/Requests [original thread]
So that's the gist of it, really. Losing track of the number of games I've played where it placed multiple premades on one side, with no squads or squads of one on the other, leading to some very one sided matches. Thought you guys were going ...
- by Kekklian Noobatronic - at 2013.09.14 16:54:00
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8. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
Food for thought.. Which (be honest) would you rather face 1) A Duvolle AR at 65 Meters Or 2) A Boundless HMG at 25 meters Personally? A. I'm more scared of an AR outside it's optimal than I am of an HMG inside it's optimal. And there's a real...
- by Kekklian Noobatronic - at 2013.09.13 12:50:00
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9. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Sorry, this is how it works. Yes, it would be great if it did percentages. It doesn't. If you are running Heavy with huge armor values you need a Logi Bro. Who has a great Repair Tool. Or Armor repair hives (Proto give 70...
- by Kekklian Noobatronic - at 2013.09.12 15:01:00
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10. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
Django Quik wrote: Kekklian Noobatronic wrote: The-Errorist wrote: This is not needed. This would nerf lights frames, nerf Minmatar, and make heavies repair more armor than shields per second, as well as not need as much repair support. ...
- by Kekklian Noobatronic - at 2013.09.12 11:07:00
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11. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
lithkul devant wrote: Django Quik wrote: Progressive armor return based upon suit type is really not much different to what we have at the moment - it's just not needed. Actually it would be vastly different since 2% of 400 is a lot more ...
- by Kekklian Noobatronic - at 2013.09.12 11:01:00
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12. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
Text Grant wrote: No. This would make any heavy OP No, it would make the heavy viable.
- by Kekklian Noobatronic - at 2013.09.12 10:58:00
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13. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Cosgar wrote: If scaled properly, I wouldn't mind seeing this on reactive plates. It'd make the crazy fitting costs worthwhile. I like Cosgar's idea. Reactive plates need a whole overhaul. Give them a flat bonus to arm...
- by Kekklian Noobatronic - at 2013.09.11 13:53:00
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14. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
Monkey MAC wrote: Korvin Lomont wrote: Kekklian Noobatronic wrote: I just feel like saying.. If HMG's are supposed to be low-range, high CQC damage.. Then why has CCP not actually given them the damage to truly be the king of CQC automat...
- by Kekklian Noobatronic - at 2013.09.11 13:46:00
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15. The official nerf AR thread with links and math - in Feedback/Requests [original thread]
I just feel like saying.. If HMG's are supposed to be low-range, high CQC damage.. Then why has CCP not actually given them the damage to truly be the king of CQC automatic weapons(we all know Shottie is the real king of CQC :P )? Right now, AR'...
- by Kekklian Noobatronic - at 2013.09.11 11:25:00
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16. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
CLONE117 wrote: then explain why im getting top of the leader boards almost every match with a very good positive kdr? when im in the middle of the fire fight majority of the time.. oh right i know why! i use strategy!. This is insulting, ...
- by Kekklian Noobatronic - at 2013.09.11 07:17:00
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17. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
The-Errorist wrote: This is not needed. This would nerf lights frames, nerf Minmatar, and make heavies repair more armor than shields per second, as well as not need as much repair support. 1) I've said it already - Light frames need more he...
- by Kekklian Noobatronic - at 2013.09.11 07:11:00
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18. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
CLONE117 wrote: 4 hp armor a second is really quite good for armor. No offense, but I stopped reading right here. Go run around in a MLT heavy suit. Or Standard. You'll have about 500 Armor HP. Let me know how that 4 armor/sec works out ...
- by Kekklian Noobatronic - at 2013.09.10 19:24:00
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19. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
Django Quik wrote: This unfairly (and probably unintentionally) gimps armor repair for light suits in comparison to the larger frames. Also, it doesn't balance with shield reps, which only repair a set value per second. Yes, I'll admit. I h...
- by Kekklian Noobatronic - at 2013.09.10 18:39:00
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20. [Idea] %HP based Armor Repair Modules - CCP, Thoughts? - in Feedback/Requests [original thread]
CLONE117 wrote: armor reppers seem fine to me.. You're either trolling me, run low-armor suits, or don't mind waiting awhile to get back in the fight ;)
- by Kekklian Noobatronic - at 2013.09.10 16:59:00
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